IMPROVING VOCABULARY MASTERY BY USING ANAGRAM GAME AT THE FIRST GRADE STUDENTS OF MTSN KARANGANYAR IN ACADEMIC YEAR 2015/2016

Insan, Bara Rosada and Dr., Imroatus Solikhah, M.Pd (2016) IMPROVING VOCABULARY MASTERY BY USING ANAGRAM GAME AT THE FIRST GRADE STUDENTS OF MTSN KARANGANYAR IN ACADEMIC YEAR 2015/2016. skripsi thesis, IAIN Surakarta.

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Abstract

Keyword : Vocabulary Mastery, Anagram game, CAR The objectives of this research are: (1) to describe the implementation of student’s vocabulary mastery using anagram game, (2) to know the improvementof student’s vocabulary mastery by the implementation ofanagram game. This research was conducted at MTsN Karanganyar academic year 2015/2016. The subject was the students of class VII B consist of 40 students. The method used in this study was Class Action Research (CAR). The classroom action research design applied in this study was a collaborative classroom action research means that the researcher worked collaboratively with the English teacher in the class. The CAR (Classroom Action Research) was done based on Kemmis and Mc Taggarts’ design, it content of two cycles in each cycle consist of planning, acting, observing, and reflecting. The data were gathered through qualitative and quantitative data. The qualitative data were gained by analyzing the interview and observation result. Then, quantitative data were obtained from the students’ vocabulary score of pre-test and post-test. These data were compared and analyzed to get a conclusion as the result of this research. Based on the result of this research showed that there was an improvement on the students’ vocabulary mastery, it can be seen from the mean score of pre- test were 55.45, the mean score of post-test 1 was 81.21, and the mean score of post-test cycle 2 was 87.09. The finding of this research showed that the applying anagram game significantly improved students’ ability in mastery of vocabulary. The qualitative data show that the students were more interested and motivated on vocabulary mastery through anagram game. It is suggested that teachers should apply anagram game to improve students’ ability in vocabulary mastery.

Item Type: Thesis (skripsi)
Subjects: 300 Ilmu Sosial > 370 Education
300 Ilmu Sosial > 370 Education > 373 Secondary education
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: Maha siswa
Date Deposited: 16 Aug 2017 07:33
Last Modified: 16 Aug 2017 07:33
URI: http://eprints.iain-surakarta.ac.id/id/eprint/700

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