THE USE OF KAHOOT GAMES APPLICATION TO IMPROVE STUDENTS’ VOCABULARY MASTERY (A Classroom Action Research at the Eighth Grade Students of SMP Negeri 1 Simo Boyolali in the Academic Year of 2022/2023)

PUSPITANINGSIH, GHAIDA AYU and Muttaqin, Mahir Wildan (2023) THE USE OF KAHOOT GAMES APPLICATION TO IMPROVE STUDENTS’ VOCABULARY MASTERY (A Classroom Action Research at the Eighth Grade Students of SMP Negeri 1 Simo Boyolali in the Academic Year of 2022/2023). Skripsi thesis, UIN Surakarta.

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THESIS_Ghaida Ayu Puspitaningsih._196121156 fix.pdf

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Item Type: Thesis (Skripsi)
Subjects: 400 Bahasa > 420 English and Old English
Divisions: Fakultas Adab Dan Bahasa > Pendidikan Bahasa Inggris
Depositing User: Mr Zaki Mubarok
Date Deposited: 19 Jun 2023 06:02
Last Modified: 19 Jun 2023 06:02
URI: http://eprints.iain-surakarta.ac.id/id/eprint/7255

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